Poke ?CS:Basilisk
Posts : 76 Karma : 0 Join date : 2009-06-15 Age : 30 Location : Los Angeles
| Subject: For Etc (or anybody that knows binds) Fri Jun 26, 2009 11:42 pm | |
| Hey Etc uhm i made this so that maybe you will post the binds for me like you said and i think you forgot to. please let me know if you kknow any of this binds.
Join Human Bind Join Alien Bind Changing Names Evolve Into a Basalisk Shotgun Evolve Into a Adv Basalisk Ammo(i already know) Evolve Into a Marauder Grenade Evolve Into a Adv Marauder Light Armour Evolve Into a Dragoon Mass Driver Evolve Into a Adv Dragoon Pulse Rifle Evolve Into a Tyrant Helmet Lucifer Cannon Battle Suit Chaingun Lasgun Painsaw Jet Pack Battery Pack
And i think thats pretty much it. | |
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Macjad ?CS:Grand Inquisitor, ?CS:Co-Leader, ?CS:Administrator, JewJosh fan
Posts : 496 Karma : -70 Join date : 2009-04-21 Age : 29 Location : Tauranga, New Zealand
| Subject: Re: For Etc (or anybody that knows binds) Sat Jun 27, 2009 12:19 am | |
| My binds ...loading 'scripts/eggpod.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/human.shader' ...loading 'scripts/null.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets VM file ui compiled to 786313 bytes of code ui loaded in 4596672 bytes on the hunk UI menu load time = 656 milli seconds UI menu load time = 55 milli seconds UI menu load time = 43 milli seconds Loading vm file vm/cgame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1284 jump table targets VM file cgame compiled to 1341806 bytes of code cgame loaded in 34239040 bytes on the hunk ERROR: ui/mac_human_hud.menu, line 445: unknown menu item keyword 4 ERROR: ui/mac_alien_builder_hud.menu, line 403: unknown menu item keyword 4 ERROR: ui/mac_alien_general_hud.menu, line 403: unknown menu item keyword 4 UI menu load time = 155 milli seconds ...loading 'scripts/pulse.trail' ...loading 'scripts/buildables.trail' ...loading 'scripts/weapons.trail' ...loading 'scripts/watah.particle' ...loading 'scripts/uncreation.particle' ...loading 'scripts/tremor.particle' ...loading 'scripts/rotcannon_b11.particle' ...loading 'scripts/rotcannon_b10.particle' ERROR: a particle system is already named rotcannon/cannon ...loading 'scripts/pulse.particle' ...loading 'scripts/pmw.particle' ...loading 'scripts/paint5.particle' ...loading 'scripts/niveus.particle' ...loading 'scripts/nexus6.particle' ...loading 'scripts/karith.particle' ...loading 'scripts/derelictb.particle' ...loading 'scripts/battlezone_final.particle' ...loading 'scripts/atcs.particle' ...loading 'scripts/arkadia.particle' ...loading 'scripts/arachnid2.particle' ...loading 'scripts/jetpack.particle' ...loading 'scripts/misc.particle' ...loading 'scripts/weapons.particle' ...loading 'scripts/buildables.particle' stitched 0 LoD cracks ...loaded 4593 faces, 170 meshes, 69 trisurfs, 0 flares WARNING: reused image gfx/2d/crosshair-alien.tga with mixed glWrapClampMode parm CL_InitCGame: 8.53 seconds 465 msec to draw all images Com_TouchMemory: 1 msec [A] VisX: my dretch has the aim dot [H] uBP>>KIT: we ned light [A] VisX: uBP>TacticalKiller was gunned down by Thaw (uBP>>KIT): we need light Machinegun Turret is being built by Ripley Machinegun Turret is being built by [TUX]_Spider_ VisX was gunned down by Stoned_Bananas! uBP>TacticalKiller was mass driven by dante [A] Administrator: CAN U DONATE EVO PTS Prym@-K@e_vinicius was machinegunned by uBP>Slave Boy Initializing DirectInput... DirectInput initialized. Machinegun Turret is being built by [TUX]_Spider_ ]/cg_drawcrosshair 1 Wat was gunned down by uBP>>KIT dante was bitten by VisX Thaw was bitten by VisX VisX was gunned down by a turret. Machinegun Turret is being built by Ripley ]/cg_drawcrosshair 4 (Stoned_Bananas!): blood is laggy Administrator was gunned down by Stoned_Bananas! ]/vid_restart RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL Hunk_Clear: reset the hunk ok ----- Initializing Renderer ---- ------------------------------- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 W ...created window@866,193 (806x636) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...95 PFDs found ...hardware acceleration found ...PIXELFORMAT 2 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 3600 Series GL_VERSION: 2.1.7769 Release GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 windowed hz:60 GAMMA: hardware w/ 0 overbright bits CPU: generic rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/wawat.shader' ...loading 'scripts/trempoline-b3.shader' ...loading 'scripts/common.shader' ...loading 'scripts/xtremesurf.shader' ...loading 'scripts/watah.shader' ...loading 'scripts/volcano.shader' ...loading 'scripts/utcs.shader' ...loading 'scripts/uncreation.shader' ...loading 'scripts/q3map2_tremor.shader' ...loading 'scripts/tremor.shader' ...loading 'scripts/transit.shader' ...loading 'scripts/thebunker.shader' ...loading 'scripts/gp.shader' ...loading 'scripts/andromeda_2.shader' ...loading 'scripts/basementlight.shader' ...loading 'scripts/stcs-water.shader' ...loading 'scripts/stcs-glass.shader' ...loading 'scripts/common-trem.shader' ...loading 'scripts/jajdarkland1.shader' ...loading 'scripts/rotcannon_b11.shader' ...loading 'scripts/rotcannon_b10.shader' ...loading 'scripts/pulse.shader' ...loading 'scripts/q3map2_pulse_102.shader' ...loading 'scripts/pmw.shader' ...loading 'scripts/paint5.shader' ...loading 'scripts/niveus.shader' ...loading 'scripts/nexus6.shader' ...loading 'scripts/karith.shader' ...loading 'scripts/dsarena.shader' ...loading 'scripts/derelictb.shader' ...loading 'scripts/eq2.shader' ...loading 'scripts/battlezone_final.shader' ...loading 'scripts/atcszalpha-b2.shader' ...loading 'scripts/atcs.shader' ...loading 'scripts/arkadia.shader' ...loading 'scripts/arachnid2.shader' ...loading 'scripts/jetpack.shader' ...loading 'scripts/core.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/misc.shader' ...loading 'scripts/titan.shader' ...loading 'scripts/water.shader' ...loading 'scripts/displays.shader' ...loading 'scripts/plant_life.shader' ...loading 'scripts/stasis.shader' ...loading 'scripts/booster.shader' ...loading 'scripts/eggpod.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/human.shader' ...loading 'scripts/null.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets VM file ui compiled to 786313 bytes of code ui loaded in 4596672 bytes on the hunk UI menu load time = 666 milli seconds UI menu load time = 51 milli seconds UI menu load time = 47 milli seconds Loading vm file vm/cgame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1284 jump table targets VM file cgame compiled to 1341806 bytes of code cgame loaded in 34239040 bytes on the hunk ERROR: ui/mac_alien_builder_hud.menu, line 403: unknown menu item keyword 4 ERROR: ui/mac_alien_general_hud.menu, line 403: unknown menu item keyword 4 UI menu load time = 190 milli seconds ...loading 'scripts/pulse.trail' ...loading 'scripts/buildables.trail' ...loading 'scripts/weapons.trail' ...loading 'scripts/watah.particle' ...loading 'scripts/uncreation.particle' ...loading 'scripts/tremor.particle' ...loading 'scripts/rotcannon_b11.particle' ...loading 'scripts/rotcannon_b10.particle' ERROR: a particle system is already named rotcannon/cannon ...loading 'scripts/pulse.particle' ...loading 'scripts/pmw.particle' ...loading 'scripts/paint5.particle' ...loading 'scripts/niveus.particle' ...loading 'scripts/nexus6.particle' ...loading 'scripts/karith.particle' ...loading 'scripts/derelictb.particle' ...loading 'scripts/battlezone_final.particle' ...loading 'scripts/atcs.particle' ...loading 'scripts/arkadia.particle' ...loading 'scripts/arachnid2.particle' ...loading 'scripts/jetpack.particle' ...loading 'scripts/misc.particle' ...loading 'scripts/weapons.particle' ...loading 'scripts/buildables.particle' stitched 0 LoD cracks ...loaded 4593 faces, 170 meshes, 69 trisurfs, 0 flares WARNING: reused image gfx/2d/crosshair-alien.tga with mixed glWrapClampMode parm CL_InitCGame: 7.30 seconds 417 msec to draw all images Com_TouchMemory: 0 msec Delta parseEntitiesNum too old. =kpBloodLoss= was machinegunned by Schwarzenegger Leprecorn of Doom was gunned down by Stoned_Bananas! Schwarzenegger was pounced upon by Administrator's Dragoon Medistation DECONSTRUCTED by uBP>>KIT (Stoned_Bananas!): y2k Leprecorn of Doom was mass driven by dante Initializing DirectInput... DirectInput initialized. (Stoned_Bananas!): 1 dante was chomped by VisX's Dragoon Telenode is being built by uBP>>KIT VisX was gunned down by uBP>Slave Boy aLL n00b was gunned down by a turret. ]/bindlist TAB "+scores" ENTER "+button2" ESCAPE "togglemenu" SPACE "+moveup" ' "say_team Xeno sighted!" * "buy gren" + "sizeup" , "say_team Hold! Stand by, stand by!" - "sizedown" . "say_team Dont fire! Sneak around them!" / "class level4" 0 "say_team Stop!" 1 "say_team Rush the emeny!" 2 "say_team Fall back!" 3 "say_team Charge!" 4 "say_team Retreat!" 5 "say_team Im joining this squad." 6 "say_team Duty calls me elsewhere." 7 "say_team Taking command." 8 "say_team Stop! I heard something!" 9 "say_team Stop! I saw something!" : "say_team Jets! Open fire!" = "sizeup" [ "say_team Open fire!" \ "say_team Defend the base!" ] "say_team Cease fire!" _ "sizedown" ` "toggleconsole" a "+moveleft" b "buy ammo" c "+movedown" d "+moveright" e "deconstruct" f "+button3" h "say_team Charge! In the name of the emperor!" i "messagemode4" j "say_team Follow me! In the name of the emperor!" k "say_team In the name of the emperor! Fly!" l "say_team Emperors feet! Move!" m "say_team Sweeping advance!" n "say BLOOD FOR THE BLOOD GOD!" o "say TS.UNLIMITEDBP.COM -------> TEAMSPEAK SERVER. JOIN US TODAY!" p "screenshotjpeg" q "+button7" r "reload" s "+back" t "messagemode" u "messagemode3" w "+forward" x "boost" y "messagemode2" z "+zoom" ~ "toggleconsole" PAUSE "pause" UPARROW "+forward" DOWNARROW "+back" LEFTARROW "+left" RIGHTARROW "+right" ALT "+strafe" CTRL "+attack" SHIFT "+speed" INS "sell bsuit;sell larmour;buy larmour" DEL "sell bsuit;sell battpack;sell jetpack;buy jetpack" PGDN "sell upgrades" PGUP "sell bsuit;sell helmet;buy helmet" HOME "sell bsuit;sell jetpack;sell battpack;buy battpack" END "sell upgrades;buy bsuit" F1 "vote yes;say Hell Yea! F1!" F2 "vote no;say Hell No! F2!" F3 "say_team Needing reinforcments!" F4 "say_team Need help over here!" F5 "say_team Im falling back!" F6 "say_team Regroup!" F7 "say_team Regroup at rally point!" F8 "say_team To the rally point!" F9 "say_team Fall back and regroup!" F10 "say_team Nade! Watch out!" F11 "say_team Place a nade there!" F12 "say_team Place a nade near you!" KP_HOME "sell weapons;buy mdriver" KP_UPARROW "sell weapons;buy chaingun" KP_PGUP "sell weapons;buy prifle" KP_LEFTARROW "sell weapons;buy psaw" KP_5 "sell weapons;buy shotgun" KP_RIGHTARROW "sell weapons;buy lgun" KP_END "sell weapons;buy ckit" KP_DOWNARROW "Sell weapons;buy ackit" KP_PGDN "sell weapons;buy rifle" KP_ENTER "sell upgrades;sell weapons;buy bsuit;buy chaingun" KP_INS "sell weapons" KP_DEL "sell upgrades;sell weapons" KP_SLASH "sell weapons;buy lcannon" KP_NUMLOCK "sell weapons;buy flamer" MOUSE1 "+attack" MOUSE2 "+button5" MOUSE3 "+button2" MWHEELDOWN "weapnext" MWHEELUP "weapprev" [A] VisX: camperz* Repeater is being built by Plank'd ]/condump binds Dumped console text to binds.
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Poke ?CS:Basilisk
Posts : 76 Karma : 0 Join date : 2009-06-15 Age : 30 Location : Los Angeles
| Subject: Re: For Etc (or anybody that knows binds) Sat Jun 27, 2009 12:27 am | |
| uhhh thats confusing im looking for written binds like
/bind 1 buy ammo
like that kind | |
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Macjad ?CS:Grand Inquisitor, ?CS:Co-Leader, ?CS:Administrator, JewJosh fan
Posts : 496 Karma : -70 Join date : 2009-04-21 Age : 29 Location : Tauranga, New Zealand
| Subject: Re: For Etc (or anybody that knows binds) Sat Jun 27, 2009 3:42 pm | |
| - Poke wrote:
- uhhh thats confusing im looking for written binds like
/bind 1 buy ammo
like that kind KP_HOME "sell weapons;buy mdriver" KP_UPARROW "sell weapons;buy chaingun" KP_PGUP "sell weapons;buy prifle" KP_LEFTARROW "sell weapons;buy psaw" KP_5 "sell weapons;buy shotgun" KP_RIGHTARROW "sell weapons;buy lgun" KP_END "sell weapons;buy ckit" KP_DOWNARROW "Sell weapons;buy ackit" KP_PGDN "sell weapons;buy rifle" KP_ENTER "sell upgrades;sell weapons;buy bsuit;buy chaingun" KP_INS "sell weapons" KP_DEL "sell upgrades;sell weapons" KP_SLASH "sell weapons;buy lcannon" KP_NUMLOCK "sell weapons;buy flamer" DEL "sell bsuit;sell battpack;sell jetpack;buy jetpack" PGDN "sell upgrades" PGUP "sell bsuit;sell helmet;buy helmet" HOME "sell bsuit;sell jetpack;sell battpack;buy battpack" END "sell upgrades;buy bsuit" | |
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etc ?CS:Co-Leader, ?CS:Scrim Leader, ?CS:Administrator
Posts : 179 Karma : -3 Join date : 2009-04-22 Age : 27 Location : Somewhere in Earth
| Subject: Re: For Etc (or anybody that knows binds) Sat Jun 27, 2009 6:45 pm | |
| Join Human Bind Join Alien Bind = team humans ; team aliens Changing Names Evolve Into a Basilisk = name (w/e) ; class level1 Shotgun Evolve Into a Adv Basilisk = buy shotgun ; class level1upg Ammo(i already know) Evolve Into a Marauder = buy ammo ; class level2 Grenade Evolve Into a Adv Marauder = buy gren ; class level2upg Light Armour Evolve Into a Dragoon = buy larmour ; class level3 Mass Driver Evolve Into a Adv Dragoon = buy mdriver ; class level3upg Pulse Rifle Evolve Into a Tyrant = buy prifle ; class level4 Helmet = helmet Lucifer Cannon = lcannon Battle Suit = bsuit Chaingun = chaingun Lasgun = lgun Painsaw = psaw Jet Pack = jetpack Battery Pack = battpack It took ages to finish appreciate it. | |
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Macjad ?CS:Grand Inquisitor, ?CS:Co-Leader, ?CS:Administrator, JewJosh fan
Posts : 496 Karma : -70 Join date : 2009-04-21 Age : 29 Location : Tauranga, New Zealand
| Subject: Re: For Etc (or anybody that knows binds) Sat Jun 27, 2009 7:02 pm | |
| - etc wrote:
- Join Human Bind Join Alien Bind = team humans ; team aliens
Changing Names Evolve Into a Basilisk = name (w/e) ; class level1 Shotgun Evolve Into a Adv Basilisk = buy shotgun ; class level1upg Ammo(i already know) Evolve Into a Marauder = buy ammo ; class level2 Grenade Evolve Into a Adv Marauder = buy gren ; class level2upg Light Armour Evolve Into a Dragoon = buy larmour ; class level3 Mass Driver Evolve Into a Adv Dragoon = buy mdriver ; class level3upg Pulse Rifle Evolve Into a Tyrant = buy prifle ; class level4 Helmet = helmet Lucifer Cannon = lcannon Battle Suit = bsuit Chaingun = chaingun Lasgun = lgun Painsaw = psaw Jet Pack = jetpack Battery Pack = battpack It took ages to finish appreciate it. Pehhhh!! *Spits on it* | |
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Poke ?CS:Basilisk
Posts : 76 Karma : 0 Join date : 2009-06-15 Age : 30 Location : Los Angeles
| Subject: Re: For Etc (or anybody that knows binds) Sat Jun 27, 2009 9:48 pm | |
| ok ty etc very much your was better sorry macjad but he explained better | |
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| Subject: Re: For Etc (or anybody that knows binds) | |
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