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Macjad
For Etc (or anybody that knows binds) I_vote_lcapFor Etc (or anybody that knows binds) I_voting_barFor Etc (or anybody that knows binds) I_vote_rcap 
etc
For Etc (or anybody that knows binds) I_vote_lcapFor Etc (or anybody that knows binds) I_voting_barFor Etc (or anybody that knows binds) I_vote_rcap 
skinwings
For Etc (or anybody that knows binds) I_vote_lcapFor Etc (or anybody that knows binds) I_voting_barFor Etc (or anybody that knows binds) I_vote_rcap 
?CSE:iAndie
For Etc (or anybody that knows binds) I_vote_lcapFor Etc (or anybody that knows binds) I_voting_barFor Etc (or anybody that knows binds) I_vote_rcap 
Poke
For Etc (or anybody that knows binds) I_vote_lcapFor Etc (or anybody that knows binds) I_voting_barFor Etc (or anybody that knows binds) I_vote_rcap 
Pharaoh
For Etc (or anybody that knows binds) I_vote_lcapFor Etc (or anybody that knows binds) I_voting_barFor Etc (or anybody that knows binds) I_vote_rcap 
<><><>
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RoNdOuDoU
For Etc (or anybody that knows binds) I_vote_lcapFor Etc (or anybody that knows binds) I_voting_barFor Etc (or anybody that knows binds) I_vote_rcap 
?CS:Wacky
For Etc (or anybody that knows binds) I_vote_lcapFor Etc (or anybody that knows binds) I_voting_barFor Etc (or anybody that knows binds) I_vote_rcap 
sabtas
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Shoutbox
Latest topics
» What do you do now?
For Etc (or anybody that knows binds) EmptyMon Jun 07, 2010 2:33 am by skinwings

» The End of ?CS
For Etc (or anybody that knows binds) EmptyWed Oct 07, 2009 6:42 am by skinwings

» Cricket Finals
For Etc (or anybody that knows binds) EmptyTue Oct 06, 2009 3:19 pm by Macjad

» My Resignation
For Etc (or anybody that knows binds) EmptyTue Oct 06, 2009 6:35 am by ?CSE:iAndie

» Skype (Teamspeak)
For Etc (or anybody that knows binds) EmptyMon Oct 05, 2009 5:27 pm by Pharaoh

» Pic Postage
For Etc (or anybody that knows binds) EmptyThu Oct 01, 2009 4:09 am by Macjad

» Rule to this forum
For Etc (or anybody that knows binds) EmptyMon Sep 28, 2009 10:46 pm by Macjad

» Corrupted Wishing
For Etc (or anybody that knows binds) EmptyMon Sep 28, 2009 1:12 am by ?CSE:iAndie


 

 For Etc (or anybody that knows binds)

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3 posters
AuthorMessage
Poke
?CS:Basilisk
?CS:Basilisk



Posts : 76
Karma : 0
Join date : 2009-06-15
Age : 30
Location : Los Angeles

For Etc (or anybody that knows binds) Empty
PostSubject: For Etc (or anybody that knows binds)   For Etc (or anybody that knows binds) EmptyFri Jun 26, 2009 11:42 pm

Hey Etc uhm i made this so that maybe you will post the binds for me like you said and i think you forgot to.
please let me know if you kknow any of this binds.

Join Human Bind Join Alien Bind
Changing Names Evolve Into a Basalisk
Shotgun Evolve Into a Adv Basalisk
Ammo(i already know) Evolve Into a Marauder
Grenade Evolve Into a Adv Marauder
Light Armour Evolve Into a Dragoon
Mass Driver Evolve Into a Adv Dragoon
Pulse Rifle Evolve Into a Tyrant
Helmet
Lucifer Cannon
Battle Suit
Chaingun
Lasgun
Painsaw
Jet Pack
Battery Pack


And i think thats pretty much it.
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Macjad
?CS:Grand Inquisitor, ?CS:Co-Leader, ?CS:Administrator, JewJosh fan
?CS:Grand Inquisitor, ?CS:Co-Leader, ?CS:Administrator, JewJosh fan
Macjad


Posts : 496
Karma : -70
Join date : 2009-04-21
Age : 29
Location : Tauranga, New Zealand

For Etc (or anybody that knows binds) Empty
PostSubject: Re: For Etc (or anybody that knows binds)   For Etc (or anybody that knows binds) EmptySat Jun 27, 2009 12:19 am

My binds

...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 656 milli seconds
UI menu load time = 55 milli seconds
UI menu load time = 43 milli seconds
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1284 jump table targets
VM file cgame compiled to 1341806 bytes of code
cgame loaded in 34239040 bytes on the hunk
ERROR: ui/mac_human_hud.menu, line 445: unknown menu item keyword 4
ERROR: ui/mac_alien_builder_hud.menu, line 403: unknown menu item keyword 4
ERROR: ui/mac_alien_general_hud.menu, line 403: unknown menu item keyword 4
UI menu load time = 155 milli seconds
...loading 'scripts/pulse.trail'
...loading 'scripts/buildables.trail'
...loading 'scripts/weapons.trail'
...loading 'scripts/watah.particle'
...loading 'scripts/uncreation.particle'
...loading 'scripts/tremor.particle'
...loading 'scripts/rotcannon_b11.particle'
...loading 'scripts/rotcannon_b10.particle'
ERROR: a particle system is already named rotcannon/cannon
...loading 'scripts/pulse.particle'
...loading 'scripts/pmw.particle'
...loading 'scripts/paint5.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/derelictb.particle'
...loading 'scripts/battlezone_final.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/arkadia.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
...loading 'scripts/misc.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/buildables.particle'
stitched 0 LoD cracks
...loaded 4593 faces, 170 meshes, 69 trisurfs, 0 flares
WARNING: reused image gfx/2d/crosshair-alien.tga with mixed glWrapClampMode
parm
CL_InitCGame: 8.53 seconds
465 msec to draw all images
Com_TouchMemory: 1 msec
[A] VisX: my dretch has the aim dot
[H] uBP>>KIT: we ned light
[A] VisX: Smile
uBP>TacticalKiller was gunned down by Thaw
(uBP>>KIT): we need light
Machinegun Turret is being built by Ripley
Machinegun Turret is being built by [TUX]_Spider_
VisX was gunned down by Stoned_Bananas!
uBP>TacticalKiller was mass driven by dante
[A] Administrator: CAN U DONATE EVO PTS
Prym@-K@e_vinicius was machinegunned by uBP>Slave Boy
Initializing DirectInput...
DirectInput initialized.
Machinegun Turret is being built by [TUX]_Spider_
]/cg_drawcrosshair 1
Wat was gunned down by uBP>>KIT
dante was bitten by VisX
Thaw was bitten by VisX
VisX was gunned down by a turret.
Machinegun Turret is being built by Ripley
]/cg_drawcrosshair 4
(Stoned_Bananas!): blood is laggy
Administrator was gunned down by Stoned_Bananas!
]/vid_restart
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 W
...created window@866,193 (806x636)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3600 Series
GL_VERSION: 2.1.7769 Release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod
GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent
GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square
GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/wawat.shader'
...loading 'scripts/trempoline-b3.shader'
...loading 'scripts/common.shader'
...loading 'scripts/xtremesurf.shader'
...loading 'scripts/watah.shader'
...loading 'scripts/volcano.shader'
...loading 'scripts/utcs.shader'
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/thebunker.shader'
...loading 'scripts/gp.shader'
...loading 'scripts/andromeda_2.shader'
...loading 'scripts/basementlight.shader'
...loading 'scripts/stcs-water.shader'
...loading 'scripts/stcs-glass.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/jajdarkland1.shader'
...loading 'scripts/rotcannon_b11.shader'
...loading 'scripts/rotcannon_b10.shader'
...loading 'scripts/pulse.shader'
...loading 'scripts/q3map2_pulse_102.shader'
...loading 'scripts/pmw.shader'
...loading 'scripts/paint5.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/dsarena.shader'
...loading 'scripts/derelictb.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/battlezone_final.shader'
...loading 'scripts/atcszalpha-b2.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arkadia.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 666 milli seconds
UI menu load time = 51 milli seconds
UI menu load time = 47 milli seconds
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1284 jump table targets
VM file cgame compiled to 1341806 bytes of code
cgame loaded in 34239040 bytes on the hunk
ERROR: ui/mac_alien_builder_hud.menu, line 403: unknown menu item keyword 4
ERROR: ui/mac_alien_general_hud.menu, line 403: unknown menu item keyword 4
UI menu load time = 190 milli seconds
...loading 'scripts/pulse.trail'
...loading 'scripts/buildables.trail'
...loading 'scripts/weapons.trail'
...loading 'scripts/watah.particle'
...loading 'scripts/uncreation.particle'
...loading 'scripts/tremor.particle'
...loading 'scripts/rotcannon_b11.particle'
...loading 'scripts/rotcannon_b10.particle'
ERROR: a particle system is already named rotcannon/cannon
...loading 'scripts/pulse.particle'
...loading 'scripts/pmw.particle'
...loading 'scripts/paint5.particle'
...loading 'scripts/niveus.particle'
...loading 'scripts/nexus6.particle'
...loading 'scripts/karith.particle'
...loading 'scripts/derelictb.particle'
...loading 'scripts/battlezone_final.particle'
...loading 'scripts/atcs.particle'
...loading 'scripts/arkadia.particle'
...loading 'scripts/arachnid2.particle'
...loading 'scripts/jetpack.particle'
...loading 'scripts/misc.particle'
...loading 'scripts/weapons.particle'
...loading 'scripts/buildables.particle'
stitched 0 LoD cracks
...loaded 4593 faces, 170 meshes, 69 trisurfs, 0 flares
WARNING: reused image gfx/2d/crosshair-alien.tga with mixed glWrapClampMode
parm
CL_InitCGame: 7.30 seconds
417 msec to draw all images
Com_TouchMemory: 0 msec
Delta parseEntitiesNum too old.
=kpBloodLoss= was machinegunned by Schwarzenegger
Leprecorn of Doom was gunned down by Stoned_Bananas!
Schwarzenegger was pounced upon by Administrator's Dragoon
Medistation DECONSTRUCTED by uBP>>KIT
(Stoned_Bananas!): y2k
Leprecorn of Doom was mass driven by dante
Initializing DirectInput...
DirectInput initialized.
(Stoned_Bananas!): 1
dante was chomped by VisX's Dragoon
Telenode is being built by uBP>>KIT
VisX was gunned down by uBP>Slave Boy
aLL n00b was gunned down by a turret.
]/bindlist
TAB "+scores"
ENTER "+button2"
ESCAPE "togglemenu"
SPACE "+moveup"
' "say_team Xeno sighted!"
* "buy gren"
+ "sizeup"
, "say_team Hold! Stand by, stand by!"
- "sizedown"
. "say_team Dont fire! Sneak around them!"
/ "class level4"
0 "say_team Stop!"
1 "say_team Rush the emeny!"
2 "say_team Fall back!"
3 "say_team Charge!"
4 "say_team Retreat!"
5 "say_team Im joining this squad."
6 "say_team Duty calls me elsewhere."
7 "say_team Taking command."
8 "say_team Stop! I heard something!"
9 "say_team Stop! I saw something!"
: "say_team Jets! Open fire!"
= "sizeup"
[ "say_team Open fire!"
\ "say_team Defend the base!"
] "say_team Cease fire!"
_ "sizedown"
` "toggleconsole"
a "+moveleft"
b "buy ammo"
c "+movedown"
d "+moveright"
e "deconstruct"
f "+button3"
h "say_team Charge! In the name of the emperor!"
i "messagemode4"
j "say_team Follow me! In the name of the emperor!"
k "say_team In the name of the emperor! Fly!"
l "say_team Emperors feet! Move!"
m "say_team Sweeping advance!"
n "say BLOOD FOR THE BLOOD GOD!"
o "say TS.UNLIMITEDBP.COM -------> TEAMSPEAK SERVER. JOIN US TODAY!"
p "screenshotjpeg"
q "+button7"
r "reload"
s "+back"
t "messagemode"
u "messagemode3"
w "+forward"
x "boost"
y "messagemode2"
z "+zoom"
~ "toggleconsole"
PAUSE "pause"
UPARROW "+forward"
DOWNARROW "+back"
LEFTARROW "+left"
RIGHTARROW "+right"
ALT "+strafe"
CTRL "+attack"
SHIFT "+speed"
INS "sell bsuit;sell larmour;buy larmour"
DEL "sell bsuit;sell battpack;sell jetpack;buy jetpack"
PGDN "sell upgrades"
PGUP "sell bsuit;sell helmet;buy helmet"
HOME "sell bsuit;sell jetpack;sell battpack;buy battpack"
END "sell upgrades;buy bsuit"
F1 "vote yes;say Hell Yea! F1!"
F2 "vote no;say Hell No! F2!"
F3 "say_team Needing reinforcments!"
F4 "say_team Need help over here!"
F5 "say_team Im falling back!"
F6 "say_team Regroup!"
F7 "say_team Regroup at rally point!"
F8 "say_team To the rally point!"
F9 "say_team Fall back and regroup!"
F10 "say_team Nade! Watch out!"
F11 "say_team Place a nade there!"
F12 "say_team Place a nade near you!"
KP_HOME "sell weapons;buy mdriver"
KP_UPARROW "sell weapons;buy chaingun"
KP_PGUP "sell weapons;buy prifle"
KP_LEFTARROW "sell weapons;buy psaw"
KP_5 "sell weapons;buy shotgun"
KP_RIGHTARROW "sell weapons;buy lgun"
KP_END "sell weapons;buy ckit"
KP_DOWNARROW "Sell weapons;buy ackit"
KP_PGDN "sell weapons;buy rifle"
KP_ENTER "sell upgrades;sell weapons;buy bsuit;buy chaingun"
KP_INS "sell weapons"
KP_DEL "sell upgrades;sell weapons"
KP_SLASH "sell weapons;buy lcannon"
KP_NUMLOCK "sell weapons;buy flamer"
MOUSE1 "+attack"
MOUSE2 "+button5"
MOUSE3 "+button2"
MWHEELDOWN "weapnext"
MWHEELUP "weapprev"
[A] VisX: camperz*
Repeater is being built by Plank'd
]/condump binds
Dumped console text to binds.
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Poke
?CS:Basilisk
?CS:Basilisk



Posts : 76
Karma : 0
Join date : 2009-06-15
Age : 30
Location : Los Angeles

For Etc (or anybody that knows binds) Empty
PostSubject: Re: For Etc (or anybody that knows binds)   For Etc (or anybody that knows binds) EmptySat Jun 27, 2009 12:27 am

uhhh thats confusing im looking for written binds like

/bind 1 buy ammo


like that kind
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Macjad
?CS:Grand Inquisitor, ?CS:Co-Leader, ?CS:Administrator, JewJosh fan
?CS:Grand Inquisitor, ?CS:Co-Leader, ?CS:Administrator, JewJosh fan
Macjad


Posts : 496
Karma : -70
Join date : 2009-04-21
Age : 29
Location : Tauranga, New Zealand

For Etc (or anybody that knows binds) Empty
PostSubject: Re: For Etc (or anybody that knows binds)   For Etc (or anybody that knows binds) EmptySat Jun 27, 2009 3:42 pm

Poke wrote:
uhhh thats confusing im looking for written binds like

/bind 1 buy ammo


like that kind
KP_HOME "sell weapons;buy mdriver"
KP_UPARROW "sell weapons;buy chaingun"
KP_PGUP "sell weapons;buy prifle"
KP_LEFTARROW "sell weapons;buy psaw"
KP_5 "sell weapons;buy shotgun"
KP_RIGHTARROW "sell weapons;buy lgun"
KP_END "sell weapons;buy ckit"
KP_DOWNARROW "Sell weapons;buy ackit"
KP_PGDN "sell weapons;buy rifle"
KP_ENTER "sell upgrades;sell weapons;buy bsuit;buy chaingun"
KP_INS "sell weapons"
KP_DEL "sell upgrades;sell weapons"
KP_SLASH "sell weapons;buy lcannon"
KP_NUMLOCK "sell weapons;buy flamer"

DEL "sell bsuit;sell battpack;sell jetpack;buy jetpack"
PGDN "sell upgrades"
PGUP "sell bsuit;sell helmet;buy helmet"
HOME "sell bsuit;sell jetpack;sell battpack;buy battpack"
END "sell upgrades;buy bsuit"
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etc
?CS:Co-Leader, ?CS:Scrim Leader, ?CS:Administrator
?CS:Co-Leader, ?CS:Scrim Leader, ?CS:Administrator



Posts : 179
Karma : -3
Join date : 2009-04-22
Age : 27
Location : Somewhere in Earth

For Etc (or anybody that knows binds) Empty
PostSubject: Re: For Etc (or anybody that knows binds)   For Etc (or anybody that knows binds) EmptySat Jun 27, 2009 6:45 pm

Join Human Bind Join Alien Bind = team humans ; team aliens
Changing Names Evolve Into a Basilisk = name (w/e) ; class level1
Shotgun Evolve Into a Adv Basilisk = buy shotgun ; class level1upg
Ammo(i already know) Evolve Into a Marauder = buy ammo ; class level2
Grenade Evolve Into a Adv Marauder = buy gren ; class level2upg
Light Armour Evolve Into a Dragoon = buy larmour ; class level3
Mass Driver Evolve Into a Adv Dragoon = buy mdriver ; class level3upg
Pulse Rifle Evolve Into a Tyrant = buy prifle ; class level4
Helmet = helmet
Lucifer Cannon = lcannon
Battle Suit = bsuit
Chaingun = chaingun
Lasgun = lgun
Painsaw = psaw
Jet Pack = jetpack
Battery Pack = battpack
It took ages to finish appreciate it.
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Macjad
?CS:Grand Inquisitor, ?CS:Co-Leader, ?CS:Administrator, JewJosh fan
?CS:Grand Inquisitor, ?CS:Co-Leader, ?CS:Administrator, JewJosh fan
Macjad


Posts : 496
Karma : -70
Join date : 2009-04-21
Age : 29
Location : Tauranga, New Zealand

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PostSubject: Re: For Etc (or anybody that knows binds)   For Etc (or anybody that knows binds) EmptySat Jun 27, 2009 7:02 pm

etc wrote:
Join Human Bind Join Alien Bind = team humans ; team aliens
Changing Names Evolve Into a Basilisk = name (w/e) ; class level1
Shotgun Evolve Into a Adv Basilisk = buy shotgun ; class level1upg
Ammo(i already know) Evolve Into a Marauder = buy ammo ; class level2
Grenade Evolve Into a Adv Marauder = buy gren ; class level2upg
Light Armour Evolve Into a Dragoon = buy larmour ; class level3
Mass Driver Evolve Into a Adv Dragoon = buy mdriver ; class level3upg
Pulse Rifle Evolve Into a Tyrant = buy prifle ; class level4
Helmet = helmet
Lucifer Cannon = lcannon
Battle Suit = bsuit
Chaingun = chaingun
Lasgun = lgun
Painsaw = psaw
Jet Pack = jetpack
Battery Pack = battpack
It took ages to finish appreciate it.
Pehhhh!! *Spits on it*
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?CS:Basilisk
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Posts : 76
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Join date : 2009-06-15
Age : 30
Location : Los Angeles

For Etc (or anybody that knows binds) Empty
PostSubject: Re: For Etc (or anybody that knows binds)   For Etc (or anybody that knows binds) EmptySat Jun 27, 2009 9:48 pm

ok ty etc very much your was better
sorry macjad but he explained better Very Happy
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